Answer by whydoidoit
It looks like a bug - but it's never really a good idea to go around believing that your prefab is a real object when its not instantiated in the scene. An ExecuteInEditMode on a script and a capturing...
View ArticleAnswer by Agostino
This is also happening to me. Using Unity 4.2.2. Really, is there a way to report this bug?
View ArticleAnswer by azakh
It is better to use MeshFilter.sharedMesh with prefabs to avoid unnecessary implicit mesh duplication. MeshFilter.mesh instantiates new mesh and looks like it's not connected to the prefab object and...
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