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Channel: Answers for "Accessing prefab data before instantiation breaks prefab?"
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Answer by whydoidoit

It looks like a bug - but it's never really a good idea to go around believing that your prefab is a real object when its not instantiated in the scene. An ExecuteInEditMode on a script and a capturing...

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Answer by Agostino

This is also happening to me. Using Unity 4.2.2. Really, is there a way to report this bug?

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Answer by azakh

It is better to use MeshFilter.sharedMesh with prefabs to avoid unnecessary implicit mesh duplication. MeshFilter.mesh instantiates new mesh and looks like it's not connected to the prefab object and...

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